MachinedHuman!
a participative-interactive-performative installation that questions the existing.
established 2018 (re-programmed and environment design 2021) | concept, direction, production, performance
Duration: 50 -60 minutes
Photo Credit: Patricia Cadavid
Some keywords: Sensory Cyborg, Emotions & feelings, 3D Printer
#hybridentity #machinedhuman #integration #cyborg #sensitive #emotion #socialprogramming #technicalprogramming
A sensory cyborg, an enthroned instance, apparently half human and half machine is present in the space.
Activated through human-interface interaction the entity reacts to the movement of the mouse and the mouse
click leads to a search for the essence. Moving the heart of the entity moves the entity.
Originated in 2018, MachinedHuman! existed as acyborg, a hybrid machine-human entity, created by the relation between Jaskaran Anand and a 3D printer that questions the
existing.
In 2021, the entity and the environment was collectively re-programmed into a news space-setup , designed by Jaskaran Anand,
via 8 visible input stations where station 1 to 6 are directly accessible to public and 7 & 8 with the permission of the handler/technician.
The installation reflects on the emerging dominance of the machine over the
human being and integrating human-machine interaction which contradicts the artist as a human performer.
The artist is convinced that in the end the human body-minded brain,
and thus the human being who is the creator of the machine, will always be the superior.
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Photo Credit: partcipant 2021
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Photo Credit: partcipant 2021
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Photo Credit: partcipant 2021
Originated in 2018, MachinedHuman! existed as acyborg, a hybrid machine-human entity, created by the relation between Jaskaran Anand and a 3D printer that questions the existing.
In 2021, the entity and the environment was collectively re-programmed into a news space-setup , designed by Jaskaran Anand, via 8 visible input stations where station 1 to 6 are directly accessible to public and 7 & 8 with the permission of the handler/technician.
The installation reflects on the emerging dominance of the machine over the human being and integrating human-machine interaction which contradicts the artist as a human performer. The artist is convinced that in the end the human body-minded brain, and thus the human being who is the creator of the machine, will always be the superior.
Photo Credit: partcipant 2021
Photo Credit: partcipant 2021
Photo Credit: partcipant 2021
Participants in 2021 , are provided with an instruction manual to operate the environment at different layers.
At layer 1,the particiapnts are invited to create a synchronicity in programming the environment and
and build characters from the present entity establishing an exchange and dialogue between each other, and with the entity
through writing, movement of the mouse and calling. The calling station gives opportunity to participants
to say a word in the ear of the machine ; which is a certain self-character-activator of the entity.
For the functioning of the second layer , the participants are given video-capturing, photo-capturing, and musical interfaces
to dramatugize the situation.
At layer 3, a technician sits with light and audio composition which is accessible to the participants too.
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Photo Credit: Wesley Lee
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@ARS Electronica Festival
Photo Credit: Tom Mesic
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Photo Credit: Patricia Cadavid
For the functioning of the second layer , the participants are given video-capturing, photo-capturing, and musical interfaces to dramatugize the situation.
At layer 3, a technician sits with light and audio composition which is accessible to the participants too.